House Rules
- Combat
- Recoil: -1 AttMod per Shots fired. Reset by taking any other action between shots.
- Changing Targers: -2 per change of targets in the round (ie, Shot 1 at target 1, Shot 2 is -2 at target 2)
- Experience
- Failure to accomplish a goal, but still learning important information: 25xp
- Accomplishing a goal moving the story forward: 50xp
- Accomplishing a goal moving the story forward, at risk of death: 100xp
- Economy
- Barter Value: Going to borrow the rules flat out from Twilight 2000 (2013 edition).
- Everything has an assigned Barter Value (BV) Examples: .38 Special is about 130BV, an Assault Rifle is about 600BV
- Trade just results in equal BVs… so for example, a person could probably trade 4x(.38 Special) for an (Assault Rifle)
- BVs should be modified based on conditions… for example, if everyone is starving, then food BV might be doubled or more
- Currency:
- British Sovereign (7.32BV)
- South African Krugerrand (31.10BV)
- Demonic Dime (1.00BV)
- Demonic Finger (0.10BV)
page revision: 5, last edited: 31 Aug 2016 16:10